Striving to be remembered for more than just the Gears of War franchise, Bleszinski has already accomplished this feat by breaking all pre-defined characteristics of how developers interact with fans. A developer with hundreds and thousands of followers on his Twitter page and a roving fan base when he’s out in public, Bleszinski has helped design a new standard for the industry and how they conduct themselves - both internally and publicly.

In an interview with Develop, Bleszinski pleads the case that, if you want to make it big in this industry, it’s not just about the work anymore, it’s about how personable you are - connecting with fans when possible, going to the big name conventions, and essentially showing your true self:

Bleszinski went on to discuss that once a developer has the persona and an idea - be sure to inject who they really are into the title, thereby bringing the title to life full-spectrum. Getting caught up in trying to fulfill what the market wants, versus what a developer can deliver, can be the difference between a hit and a massive disappointment:

Though Bleszinski did admit that, as proud as he is of Gears of Wars 3 and the franchise as a whole, there are moments that he wishes he could go back and change, tweak, and erase just like any other major artistic designer.

However this doesn’t mean that a Gears of War 4 is any closer to becoming a reality, nor does it mean that the rumored Gears Kinect will be fleshed out either. What it does mean is that while Cliff Bleszinski talks a big game, sets precedents, and makes waves, he’s still ultimately a person trying to do right by the rest of the gaming community.

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Source: Develop

Follow Will on Twitter @ Ayreesfoxx.